
Help is at hand! - The book is great and goes to a good level for the beginner. A little research would have revealed that the source code issue (which isn t Mr Harrison s fault) has been fixed on the zbuffer forums. A google of thezbuffer Lynn Harrison Code (without the quotes) should give you all you need.
Poor support for this book - The book although covering most basic topics only gives snipets of code required to build the working game. Although the source code is available on the apress site its not complete or even compilable. There are lots of posts on the apress site forum about this, however it doesn t look like there has been any reply to these, the author seems to not be working to fix this either. There are however some people that have actually edited the code themselves and have a semi working game available to download and compile. The book does cover basics but as this is a beginners guide I would suggest this is alot of work for actual beginners. Try Microsoft Visual C#.NET 2003 (Kick Start S.) its much better starting point in my opinion.
VERY BAD BOOK - I found this book pretty much useless, the example code doesn t work and the downloadable game doesn t either. I suggest you check out the www.apress.com forums where there is ongoing discussion with the author about the problems with this title.If I could give it 0 stars I would.
Excellent Game Engine Development Introduction Book - This book is what most other books on the subject should be!At least at the beginer s level.What excited my curiosity is the simplicity and elegance of the author s writing. Using C# as his language resulted to an elegant engine design where other books fill space with windows initialization and other trivial tasks.It allows the reader to concentrate on the engine rather on the operating system. The only let down is the lack of a CD with the code although it can be found on the web site.At the end of the book the reader will have a simple object oriented extendable engine with console,gui,3d rendering,audio,simple ai & physics.Networking is mentioned and discussed in very brief manner.Could well become a classic!Overall an excellent starter book on game engines!!!