
Good but slightly shallow... Keep MSDN handy. - To be fair I haven t read the whole book yet, but from so far this book does a good job (not great) in explaining the the general concepts. But it doesnt go into great detail of things and I keep having to look at MSDN for some proper explanations where the book is slightly confusing or fuzzy. I m not sorry I bought this book as I think I m learinging from it. However, I will more than likely be looking for a more indepth book when I finished reading this one.RegardsKarl
Save your money, use the SDK instead - Very little or possibly no DX10 information you couldn t get from the SDK. The book has a pathetic 5 pages (out of ~340) on geometry shaders, one of the key new features of DX10. Meanwhile a whole chapter (40+ pages) is devoted to 2D sprite based drawing. Worse still, it even has an entire chapter (nearly 30 pages) on how to create an empty project in VS 2005!To be fair, it is titled Beginning DirectX 10 Game Programming , but that really doesn t get over just how rudimentary the content is. If you have literally only just learned to program, and stumbled on DirectX by chance, this might be the book for you. I m glad I only paid around a tenner for this, any more and I d be feeling severely ripped off.
The basics of DirectX 10 in depth. - This book is about the basics you need to know about DirectX10.Visual studio 2005 or above is needed.Notice that this book was written by a woman, as most books on this subject are written by man.You won t make a game during examining this book. But you get a strong foundation to start with. I rather seen more about directX in the latest chapters, because the last chapters are about controllers and binding them into the gameplay.I always use keyboard, so I just skipped those parts.