Direct3D Directx Programming Books : Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)

Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)

£17.77


The book is not revolving strictly around dx10 - I was expecting a book with a lot of info around dx10 but this was not the case.This book is a mix of varius stuff like AI,Bsp trees,portals ,networking and some directx 10 (but do not expect too much).On thing that I did not like was the order of the chapters.There is a small introduction to win32 api then networking then the usual math algebra then caboom BSP threes then AI AND then textures and dx10 ,well something is not OK here.If the problem was the lack of space I would prefer to read something covering only the dx10 api and buy another book about specific 3d theory.In the positive side there are a lot of different subjects but they are covered really fast .On the negative side this is not an advanced dx10 book (api oriented as someone would expect) and do not expect to find any fancy HLSL shader 4 techniques (using geometry shaders in depth for example)..2 stars for dx103 stars for the 3d theory AI and networking plus the code provided




Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)